My experience learning illustration Part 2

My experience learning illustration
Part 2

Hello!

I bring to you the second part of my experience learning illustration.

But first, I have to add some context.

Good!

I bring you the second part of my experience studying illustration. This time, it’s something personal.

But first, I have to add some context.

As it wasn’t well seen that I wanted to study Fine Arts, I decided to train in another profession that I liked a lot: robotics. But then I saw the temary that had robotics and my brain died. So, I chose to study IT. I really liked (and still like) helping people and I believed that IT would give me opportunities to become independent.

And yes, it was.

It was hard, because when I just finished my studies in the midst of the 2009 crisis, so my jobs were projects that lasted very little (a few months), but, little by little, I built a certain reputation in computing and, with a lot of effort, I became a systems technician.

Unfortunately, many negative experiences accumulated: machism (from users and, also being rejected because «they wanted a real IT person» to earning half as much as my male colleagues because it was a big deal), poor treatment by users and bosses, and explaining and document programs and protocols and that no one, absolutely no one, knew how to value them and use them correctly… Well, in the end, I ended up with a huge depression. To the point of having to take medication to be able to deal with the day to day.

But behind all that darkness, there was a small light. And I saw that I could to pay for my studies while I was working. So, I was accepted at ESDIP to study the Illustration Master… but the light version (I would only go to class only on Saturdays).

It’s true that I learned a lot, I met fantastic people and I had several teachers who, although I don’t think they remember me, I hold them in high esteem.

But I think I could have learned more if I could have gone on weekdays instead of on Saturdays. I noticed this when I was able to sign up for the Digital Illustration Master during the week, that my classmates had more knowledge than me.

Even so, I learned a lot and they confirmed something that encouraged me a lot: everything I had been learning on my own hasn’t been a waste of time. It was true that I had to improve, but the foundations were quite solid.

So, I spent the first two years of the master learning traditional illustration.

During the second year, I also signed up for the Character creation and Digital color Master, where I learned a lot, especially about digital color.

Finally, I completed the master’s degree in digital illustration, where I had to tighten the nuts to keep up with the rest of my classmates who went to class during the week. You can’t even get an idea of ​​the amount of juggling I had to do to be able to deliver the exercises on time plus the extras that I imposed on myself to improve.

As a point to highlight, I have to say that, as a master’s thesis, I presented three books related to Dungeons and Dragons: the master and player books of a campaign called «Under the hill of the vultures» and the art book, with all color tests, silhouettes, etc. And I printed them all.

I liked it so much that I even sold some copies and everything. So cool!

I considered that I already had a good illustration base, so I looked for training that could help me focus everything I knew towards one of the goals I had in mind: publishing, board games, video games and comics.

In the end, I chose editorial and advertising.

And, honestly, it was a very good experience. I had a teacher whom I admire a lot, because he gave me a lot of encouragement to continue fighting for my dream of being freelance.

In Editorial, we learned various types of illustration: didactic illustration (more for children), narrative illustration, scientific illustration, book covers, character design, comics, illustrated albums and board games. As you can imagine, I had a blast with each of the projects we had to prepare.

Honestly, I didn’t have such a good time in Advertising because that’s where I met what is now my archenemy: vector illustration. I can’t deal with vector illustration. I don’t like vector illustration. But I did very interesting projects, such as designing CD covers, logos, company mascots, packaging, portraits… and I have to confess that, for this type of work, the best thing is to use vector illustration. And because? Well, for several reasons:

  • When you work with vectors, you can resize the illustration with little loss of quality.
  • The designs that are created are very exact, therefore, when cutting them with a laser, they do not usually cause problems.

I’ll talk about vector illustration another time.

I will end this learning block with the next and last entry.

Read the previous part here and the final part here

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